Everything you need to know about FS15 Farming Simulator 15

Simulation | Economic | farm | machines and equipment

Developer: GIANTS Software

Publisher: Focus Home Interactive

Game mode: single / multiplayer

Multiplayer mode: local network / Internet, players: 1-16

Platforms: PlayStation 4 PS4, Xbox One XONE, Windows PC, PlayStation 3 PS3, Xbox 360 X360

Game release date: 30 October 2014

User ratings: 7/10

It occurred long after I began playing Farming Simulator 15 in which the taste began to glaze over. The not with the subject matter, that in the greatest I actually found oddly relaxing when I cultivated, sowed, and produced the fields, up a single line with lower the other, with nothing but the beliefs with the diesel cry of my own Deutz-Fahr to keep us company. The trouble happens to beneath, that not really much of a simulation at all. This just tractor porn.

I survived at first enthusiastic about Farming Simulator 15 with the obvious try that gotten in to developing its undeniably impressive array of agricultural systems. Tractors and attachments look great, with switches, johnson, and switch all where they should be, plus flashing lights, augers that run realistically, and even caked-on dirt that looks ‘right.’

But less attention to detail has been paid for the rest of the game. Even though I opted to perform in america, for example, my interest were measured in euros, not money; posted speed control were 55, yet the speedometers in my tractors measured KM/H, not MPH. No attempt to "Americanize" the deciding was produced beyond slapping red, bright, and orange with just about all in eyesight. [Correction: It is possible to change measurements, while this management has very little carry on the review's conclusion.]

That superficiality goes right down. The physics remain a joke—roaring over and away from rocky outcroppings reminded us of campaign the Mako in Size Effect—and I walked ghost-like through fully-grown fields, bushes, and even pedestrians, none that registered any indication of the condition. Yet wooden walls and clotheslines stopped me like rapidly and as dead as if I'd hit the floor with flying outside of a jet. With various work, I managed to overturn my tractor, only to hear which there's no choice instead of walking that upright aside from go into another tractor—fortunately, I had several—and break this almost until that bounces back up about the wheels.

The time acceleration mechanic is especially bizarre. Farming Simulator 15 can track in nearly 120 times normal speed, but the setting affects just the passage of competition time, and not the real speed where anything moves or gets accomplished. In regular speed, I concluded a single cultivator pass through a little field in just one record; at 120 times standard, that actual same route took a couple of hours with 50 flash of game age. I imagine it is different if I go the job to a hired side, the playoffs way of automating jobs, but it became the same: Accelerated time goes in much more easily, but the world gets along on a good unchanged rate.

Farming Simulator 15 is a really unguided game. I began with several tractors, basic implements, with a domain of grain waiting to get returned. But once that was done, I survived utterly by my, a location not aided with the largely uninformative article and a short training manual that reveals the basic mechanics but hardly else. https://farmsimulator.eu/downloads/

Commodity prices fluctuate based upon supply, but while arrows beside each commodity type show whether its charge is positive, floor, before even, there's no video of older prices, sales, before anything that makes the game feel like something coherent is happening under the hood. Not really in which the idea really matters anyway, because of the ridiculously good side missions: I managed nearly 20,000 euros in a single day by completing three grass-cutting jobs. Worse, I was given the same lawn to scratch, every particular moment.

And as pretty as the tractors are, everything else looks like it could have come out of Farming Sim 2012. Textures are even, the tug reserves are terrible, clipping errors abound, and near the whole world is non-interactive. People walk around aimlessly, like zombies, with dead watch and expressionless faces, and also the store exactly where I believed all our swanky new products was totally empty: The purchases simply seemed, like moving, in the square lot. It's actually kind of creepy.

The moving portion is that I really appreciated the ‘farming.’ Keeping our rows straight(ish), pulling fill of canola and corn in my beat-up old Hurlimann, and not really having to think too much just about everything. I committed the enhanced part of an hour one evening just taking corn through the ground toward my own silo, looking at the harvester trundle along the province under the glow on the moon. I lived also really enjoying the game. The PC was performing many from the occupation, but it was the closest I actually found thinking like I happened using a farm. Then the field was completed, the harvester came to the idling reduce, with my hired hand went without having a term. And with nobody more to do, I traded tractors, hired someone else to plow the ground, also turned away in the night to see if someone wanted the turf cut.

System requirements Farming Simulator 15

Minimum: Dual Core 2.0 GHz 2 GB RAM graphic card 512 MB GeForce 8600/Radeon HD 2600 or better 5 GB HDD Windows Vista/7/8/10

Recommended: Core 2 Duo 2.0 GHz 2 GB RAM graphic card 512 MB (GeForce 8600 or better) 3 GB HDD Windows Vista/7/8

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